An Environment piece developed in Unreal Engine based off of the Nightingale temple (Twilight Sepulcher) from The Elder Scrolls Skyrim. The criteria for this piece was to reimagine a previous title using modern practices within unreal engine. The Scene demonstrates a variety of workflows including prop creation, texturing, light building and player-experience design; as well as the new depth and detail a new Elder Scrolls title could take within a modern setting.
Currently available for work.
Source Files available after deadlines (4th Jan)